What is Magicka?
Where did this game come from?
That’s what I was wondering upon Magicka’s release. Magicka is, if anything, a
controversial game that swept Steam players the world over. magicka
was made by
an independent developer called Paradox. And it’s an impressive little game,
making about 30,000 dollars in revenue in the first twenty four hours of its
release; that’s pretty good for an independent developer.
Magicka: So Much Fun
The main selling point of the
game is how much fun it is to play. Plain and simple. You play an unnamed wizard
tasked with saving the world. Nothing new there. This is one of those games
that has a weak story, but a gameplay that, in many ways, makes up for the lack
of direction in the plot.
Magicka Pop Culture References
Magicka is hilarious. In some
ways, I feel that half of the developers’ goal was to provide some laughs for
their players. And if you’re a geek about anything, whether it be pop culture
movies or video games, or both, you’ll be laughing until your sides hurt. This
can be good or bad. I once laughed so hard I didn’t notice an enemy killed me.
Which made me laugh even more. There are so many references to movies and games
your head will explode. Some of my personal favorites are a nod to Star Wars
where Vader Kills Sidius, and 300 where Leonidas kicks the Persian messenger
down the well, Monty Python, Star Trek, as well as a few others I refuse to
give away in this review. Of course, those are just a few of the many, many
jokes in the game. You know you’re in for a treat when you read “Only Goblins
are so precise”. If you’re a fan of The Sims, Magicka may be the game for you.
Magicka was made by the Swedish developer Paradox, as I mentioned above, and
they found a way to combine what sounds like bits and pieces of Swedish, mixed
with what sounds like Simlish, and mostly random gibberish. The end result? A
charming, often hilarious sounding language with bits and pieces of what sounds
like English words that seem out of place, bizarre, and just really funny.
Which is exactly what the developers were going for.
Magicka Trailer
Magicka Leaning Curve
Magicka has complicated controls
on the surface that are actually relatively simple once players get the hang of
it. Just trust me on this, at first you will struggle with the controls. Just
keep your head down and power through. Before you know it you’ll be spamming
your favorite spell combos like a pro.
Magicka Spells
In Magicka there’s no leveling
up or any stats to improve or check out. There’s simply spells macroed to the q
w e r a s d f keys on the keyboard. Queue up the spells you want, then right
click to smite the monsters and creatures standing in your way. One of the best
and most addicting aspects of the game is all the opinions available to players
from the very start. You’ll spend a lot of time just playing around with
different spells and combinations to see what you like best. You can que up the
same spell five times for a more powerful version of that spell, or mix and
match spells for devastating affects against enemies and bosses. Some spells
have to be learned through spell books that are found and earned throughout the
story and it’s a blast when you discover an effective spell just by playing
around. Once, without meaning to, I accidentally cast this shield spell that
saved me against an attack that would have been my undoing.
Magicka M60
In Magicka, players aren’t
restricted to spells alone. Don’t get me wrong, spells will be your bread and
butter through most of this 7-11 hour story spanning 13 levels. And most of
your options are a nod towards pop culture movies and video games. Tired of
using spells to kill those monsters? Grab an M60 and tear into your foes like
Rambo. Snag a lightsaber, enchant it
with a spell, and go to town. Or my personal favorite, since I’m such a big
Zelda fan, cut down your foes with the Master Sword.
Magicka Co Op
Magicka has 4 player co op
single player. It brings a tear to my eye. As I’ve said before, just about any
game is better with cooperative gameplay. Playing and sharing the experience in
person or online with friends, heck, even if you don’t know the person your
playing with, makes the game all the more satisfying and engaging. And with
Magicka, this is especially true as playing with multiple players adds all
kinds of twists to the game. For example, players can use spells to protect
each other, revive each other, and even combine spells or bolster each other’s
guys with area of affect spells, some of which kills enemies, while others aid
your comrades. Just don’t get carried away as Magicka, for all its fantasy and
magic, does have a surprisingly realistic approach to science and physics. For
example, if your friend is in a pool of water, you should avoid lightning
spells. Well, unless you actually want to fry your friend alive. What happens
in Magicka stays in Magicka. And if you combine certain spells, going back to
my lightning and water example, it will yield explosive, yet understandable,
consequences. You combine water and fire, and they’ll cancel each other out
while a Goblin kills you. Combine lightning and water and you’ll fry yourself.
Woops.
Magicka 4 Player Co Op
Magicka Gladiator
Magicka also sports different
arenas with different themes in which the player faces off against increasingly
difficult enemies. Yup, even Magicka has Horde mode it seems. And while the
arena is a blast to play in, I think what will have players coming back is the
online cooperative gameplay for the main story mode.
Magicka Disaster
And now the problems with
Magicka. Get comfortable people. This is a long list, unfortunately. Magicka
seemed like a steal on Steam. Just $10! What a bargain! Or so hundreds of
people thought, including myself. But Magicka’s release on Steam can be
described in two words: A Disaster. And it pains me to say that, but it’s true.
Magicka was plagued with bugs and glitches. I experienced crashes to the
desktop, well, we all did as I was playing with friends. Sometimes certain
scripted events wouldn’t execute, or would glitch up part way though. Something
simple like a character getting stuck behind something or someone and we’d have
to go back to a checkpoint. Even some spells messed up our game, and it quickly
became an annoying experience. I’m not joking when I tell you we began to make
a list of things to avoid, a “Do no list” if you will, to keep on hand while we
played. Once a friend’s guy just disappeared. The rest of us were fine and were
still playing the level. But he was gone. And not because of a spell, and no,
he didn’t die or anything. We were making our way down a path, he starts
flickering, then just like that, he couldn’t play and we had to start again
from a check point. And I’m just getting started. At times our “saves” which
the game doesn’t really have as it’s all based on checkpoints, were wiped clean
and we had to start all over from the very beginning. Sometimes using certain
items besides spells messed up the game. Sometimes during a scripted event,
nothing would happen, even if a player wasn’t stuck. Just standing there in a
circle, four little nameless wizards, not knowing what to say, just looking
awkwardly at the ground rather than at each other. But don’t despair. Since
Magicka’s release the developers have been working on patches. I feel like
there’s fixes just about every time I load up the game. And by now, most of the
problems have been fixed, or at the very least, don’t occurred nearly as often
as they used to. So with the dedicated developers constantly and consistently
patching the game up and launching all kind of fun DLC, there is hope for this
great little game.
Magicka Final Verdict
Magicka is, in my opinion, a
game players will either love, or downright hate. Yes, there are problems with
the game, even now. But with the new patches it is a fairly solid game. The
gameplay is addicting. The game itself is one big comedy. You and your friends
will play for hours laughing and enjoying the game together. But alas, I cannot
deny the faults of this game. Though, unfortunate, they are well deserved. If I
were to rate Magicka during the week of it’s release, it would have earned a 3 out of 10. Yikes. But with all the
new patches and have fixed the game considerably, not completely but it’s
getting there, I can now officially give Magicka the score it deserves. Had
this game not come out to us all sickly and weak, and if there was no need for
constant patching, I would have rated it a 9
out of 10. However, there is still some work to be done. And although I
personally love this game, I must remain objective. There are still too many
problems to grant this game a 9. Instead, I officially grant Magicka a solid 7 out of 10. But here’s the thing. Even
with the problems that still exist, Magicka is such a fun and humorous
experience, I still recommend it to those who are total geeks like me and would
appreciate all the pop culture references and nods to great movies and games.
And for those looking for something new, this is definitely a game to look
into. It’s important to support new and upcoming developers and games if they
have the right stuff. And Paradox is definitely one to keep an eye on.
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